Host a tournament
We’re here to help you do it, for free. Fill out the form below and we’ll send you all the information you need to run a Fermi Poker tournament, including questions and tips on writing your own. We may even be able to cover the cost of things like poker chips, dry-erase markers and small prizes.
Tell us about your tournament
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Step by step
1. Fill out the form
Tell us about your tournament using the form above. We’ll email you Fermi questions and tips for running it, and we’re here to help along the way. We’ll also let you know whether we can sponsor it, and for how much.
2. Organize a room
Ideally, find a room with round tables that seat six players each, with enough space between them so everyone can write down their guesses in secret. Other tables work too, and so do four or five players per table.
3. Spread the word
What works depends on where you host it. At a math summer camp, an announcement may be all you need. At a school or university, you could put up posters, announce it in class, or use your club’s channels. Consider a sign-up list, so you know how many players to expect.
4. Get poker chips and something to write on
Plan about 20 chips per player: a standard 500-chip poker set, around $60, is enough for 25 players. For writing down the guesses, notepads and pens work, as do mini-whiteboards or erasable cards with dry-erase markers.
5. Print the materials
Print one rule sheet per table, then print the question, hint and answer cards on 150 gsm paper and cut them out. Thicker paper works too, but isn’t necessary. Consider putting each question in its own envelope, along with its two hints and the answer. It looks more professional, and the cards don’t get mixed up or lost. The cards are about 9.4 × 6.7 cm (3.7 × 2.7 inches), so look for envelopes that fit.
6. Find prizes
Optional, but they add to the excitement. You could ask a local business to sponsor prizes, such as gift cards, some of its products, or cash. In some cases, we may also help pay for prizes. If we ever organize regional tournaments, the winner may be invited to one.
7. Plan the ante
The ante is the mandatory bet everyone makes before each question. It should go up over time. Otherwise, players could simply wait for questions they’re completely sure about, and the tournament would take far too long. Decide how big it starts and how often it goes up, for example every 20 minutes. We can recommend a schedule based on how long you want the tournament to take. If the tournament looks on track to run too long, raise the ante faster.
8. Get water and snacks
Optional, but welcome during a 2 to 3 hour tournament.
9. Run the tournament
Open with a 2–3 minute introduction to Enrico Fermi and his life, explain the rules, and play. As players drop out, close tables when you can and move their players to the others, until only the final table is left.
10. Tell us how it went
Send us a few photos, how many played and who won.
Poker chips
- Plan about 20 chips per player.
- A 500-chip set (around $60) is enough for 25 players.
- Ask around: some people already have chips at home.
Tip
Does your school or university have a poker club? Host the tournament together with them.
Question cards
- Print the questions from our print-and-play PDFs, which we email you after you contact us.
- Use 150 gsm paper. Thicker works too, but isn’t necessary.
- 100 sheets (around $15) print 200 questions.
- A table plays about 10 questions per hour.
Local questions
Write your own Fermi questions about your country, city or university.
Writing down guesses
- Dry-erase pens with mini-whiteboards or dry-erase flash cards.
- Couldn’t get those in time? Pen and paper work too.
Venue
- Classrooms work. Larger conference rooms are better.
- Round tables are better than square ones for seating.
- Space players out a bit, so everyone can write down their guess privately.
Tables
- Ideally 6 players per table at most. 5 and 4 work well too.
- Put at least one rule sheet on every table.
Freezeout or shootout?
Decide on a format before the event.
Freezeout
As players drop out, move the others to fill empty seats and close tables. The constant rebalancing makes it faster and smoother.
Shootout
Every table plays until one or two players are left. They move on to a final table, or to semifinals first. Players who are out can stay seated and keep guessing, just without betting.
Before play starts
Plan 15 to 30 minutes for check-in and explaining the rules. Have drinks, and maybe some food, ready.